![]() But all of this is of course very subjective. It's a detective story after all, would have liked a bit more of "whodunnit". The other thing is that while the first game went overboard with the plot twists, here it seems more like once something is discovered, it's true and remains so. Also the antagonists are quite one-dimensional, but this is a common complaint in pretty much any media. Obviously no such thing is required in a sequel, but I would have liked to see some character growth, changes in relationships, something. I guess the reason I prefer it plotwise is twofold: first, it feels more personal, you get to know the main cast and their motivations quite well. Still not a fan that it practically is mandatory, hopefully no such thing in 8.Īgreed that the plot gets too convoluted in the first game. Sure, there's that combat area you can grind, and it really showers you with XP so by the time you clear it you're good to go. I'm not a fan of difficulty spikes, and towards the end (before some completely nonsensical cameos by you-know-who-three) there is a pretty steep one. But all of this is of course very subjective.Īgreed that the turn-based combat was good in LaD, with a small asterisk. Its fine to go back to turn based in 8.Ĭlick to expand.Agreed that the plot gets too convoluted in the first game. I'm ok with how its being handled though, I think I have my beat em up fill here. Lost Judgment just feels a bit more of a rehash after Like a Dragon. When Judgment came out it shot up to be my fave Yakuza game along with 6 and 0. ![]() We know the Yokohama map from Like a Dragon, where it was new and unexplored in typical RPG fashion. It needs to flow better, with easier crowd control, less turtling and simply more responsive.Īnother issue is that Lost Judgment doesn't add any new playgrounds aside from the school (which is largely your side missions base). The beat em up gameplay needs an overhaul. ![]() I'd say both random battles take about the same time, eventually you would one shot goons in LaD anyway but you had the introduction and winning screens slowing the pace. Its not always that fun to play, its difficult selecting targets, and the slow getups become a chore especially when done repeatedly. Bosses still super armor and block a lot, though you can reversal their supers now. Judgment has okay combat, but its getting stale. Its pretty chill and you were always walking around with a full party including banter. Well I played Like a Dragon last fall, and I noticed I like the turn based combat more than I realized. It seems to be the case here.Īs for some issues I have with it. This struck me as odd in the 1st game, where you use the drone like twice in the story. And indeed you have to select gadgets each time but again they seem to be largely for side missions. Also the FP mode sucks, you can't run in it. You just have to deplete your opponents health by keeping it going and you quickly find you're just running laps without change. The tailing is slightly better as you can just hold triangle if you're being suspected and you can hide anywhere. I like the parkour they added, I didn't expect it to be like Creed or Spidey but it does add some verticality though its very limited. The gameplay is an improvement over the first, disarming enemies is good. So far I dislike the Robotics one, but the rest has been fun to do. The dance club grinding does go on for too long, but once you hit those social stats you rapidly open up the other clubs. Currently I'm spending all my time on that. I think, contrary to my initial feelings, the school is awesome. But I put it on hold about halfway through. By chapter 4 you have a general idea of where its going. The first one had a great story, for the first half anyway, but fell apart and there were too many parties involved. ![]() I agree with lots of your points, but I still think LJ is better than the previous game.
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